OpenGL Learning
- Basic triangle (100%)
- Shaders (100%)
- Textures (75%)
- Transformations (50%)
- Coordinate Systems (0%)
- Camera (0%)
- First implementation test (0%)
Kernel
- Images (0%)
- Entity Component System (0%)
C++ Learning
- Collections (0%)
- LinkedList, ArrayList, TreeMap, HashMap
- Iterate through collections - C++ 17
- C++ 14 / C++ 17 / C++ 20 syntax ? (0%)
- Iterators (0%)
- Algorithms (0%)
- Operator overloading (0%)
- Streams (0%)
- Foncteurs & lambdas (0%)
- Durée de vie des objets (0%)
- Smart pointers (0%)
- Rvalue, Lvalue (0%)
- Sémantique de mouvement (0%)
- Why is std::move better than passing a constant reference.
- RAII (0%)
- Constexpr & enumeration (0%)
- Template & généricité (0%)