Cherry Engine

Discontinued, see the Chibi Engine

OpenGL Learning

  • Basic triangle (100%)
  • Shaders (100%)
  • Textures (75%)
  • Transformations (50%)
  • Coordinate Systems (0%)
  • Camera (0%)
  • First implementation test (0%)

Kernel

  • Images (0%)
  • Entity Component System (0%)

CLI

  • Soon...

Extension System

  • Soon...

Extensions

  • Box2D (0%)

C++ Learning

  • Collections (0%)
    • LinkedList, ArrayList, TreeMap, HashMap
    • Iterate through collections - C++ 17
  • C++ 14 / C++ 17 / C++ 20 syntax ? (0%)
  • Iterators (0%)
  • Algorithms (0%)
  • Operator overloading (0%)
  • Streams (0%)
  • Foncteurs & lambdas (0%)
  • Durée de vie des objets (0%)
  • Smart pointers (0%)
  • Rvalue, Lvalue (0%)
  • Sémantique de mouvement (0%)
    • Why is std::move better than passing a constant reference.
  • RAII (0%)
  • Constexpr & enumeration (0%)
  • Template & généricité (0%)